Though originally scoped for release in 2014, various improvements in the game and issues with Preston's health set the release back. Preston originally launched Kickstarter funding for the title for approximately US$27,000 to develop the title for Microsoft Windows, OS X, and Linux computers, but ended up with more than US$600,000, allowing him to hire more programmers and artists, and expanding the title for console and portable platforms through stretch goals. The game pays homage to 8-bit and 16-bit games, and is considered by its lead developer Alx Preston as a combination of The Legend of Zelda: A Link to the Past and Diablo. We hope to continue to create beautiful, transportive experiences for everyone.įinally, we wanted to give a big shout out to Studio Grackle who made our incredible animated trailer.Hyper Light Drifter is a 2D action role-playing game developed by Heart Machine. Thank Youįrom everyone here at Heart Machine, past and present, thank you so much for your support of our projects over the years. Plus, you’ll see the world in 3 full dimensions. You’ll be able to play alone or with friends online cooperatively! There will be more hidden truths about the world to uncover, an ever-shifting landscape, and tremendous rewards for exploration. This time, you won’t be traveling alone through our range of lush though deadly landscapes. It felt right to come back in, root around, and share what we unearthed about this beautiful-yet-bleak world with everyone. The faded whisper of allure of this world we built transformed into a clarion call through the years. Why did we decide to return to that universe? It will share threads, aesthetics, lore and other recognizable elements, but will be a new game driven by new designs. It is set in the universe of Hyper Light and is its own story. Hyper Light Breaker is neither a sequel nor a prequel to Hyper Light Drifter. We hope to continue to inspire and amplify your work!Īs we approach Early Access for Breaker, we’d love to get you all more involved, so please send your thoughts, feedback and anything else you’d like to share with us! Speaking of Breaker… Our aim going forward will be to continually engage with our wonderful players through regular blog posts, content drops, streams, events, contests, and perhaps even some in-person affairs! As a team, we’re continually in awe of the creators who connect with our projects: the artists, students, musicians, developers, designers, writers, streamers, speedrunners, and more who make up our incredible and diverse community. We will also continue be a multi-project studio, so keep a look out for more new stuff from us in the not-too-distant future (*eyes dart around, looks over shoulder, gazes at the ground blushing and giggling*). We’ve decided, following the (we hope) exciting announcement of Hyper Light Breaker, to return to a more community-focused development process. In the end, we released a project we’re incredibly proud of, but the process deviated heavily from how we did things with Hyper Light Drifter, and ultimately, how we want to do things in the future. With Solar Ash we were trying something new working with a publisher for the first time, transitioning from 2D to 3D, and mostly working in a vacuum. This time around we didn’t wait such a long time to drop more info on a new game.
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